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Neat! I like how the shock waves travel up and down the object.
"Redbeard (MDJohnson)" <red### [at] wvadelphianet> wrote in message
news:3bc147ed@news.povray.org...
> Hello all.
>
> I've been working on a gel simulation since I figured out what I wanted to
try
> to do for the IRTC animation topic (which I won't be able to finish in
time...
> the simulation took too long :( )
>
> I've got it working pretty good. Here's a sample. I'd run some more but
beta 5
> won't run the simulation now and 4 won't run at all :(
>
> The next thing I'm going to try is to drop it on the corner and see what
> happens.
>
> Does anyone have any idea how I can make it solid? I have an 3
dimensional
> array of points that need to be connected. I'd like a 3-d version of
triangles,
> if that's possible. I haven't come up with anything I like yet. Blobs
don't
> cut it (I want a smooth surface). I've thought about using intersections
of
> planes (bounded of course) or sheared boxes, but haven't tried either yet.
>
> Once I'm happy with it, I'll release the code at p.b.s-f, but it may be a
while.
>
> Incidentally, total render time for 201 frames at 512x384, no AA was just
over 2
> hours on my Athlon 700. The number of frames here was cut to 139, which
> VideoMach expanded to get the timing matched with MPEG. I also reduced
the
> resolution in VideoMach. Oh, and the filename means that gravity was set
to 1,
> the "spring constant" was set to 8, and cylinders were used to render it.
Just
> so I can keep track of the different versions (all previous ones had K too
low
> and blew up)
>
> Comments? Questions? Flames?
>
> Michael
> --
> #declare R=<8,4,.6>/3;#declare
C=function{pattern{object{text{ttf"crystal.ttf"
> "MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf
1}interior
> {media{emission.1density{function{C(x,y,z)}density_map{[0mandel
50color_map{[0
> rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale
60translate<-33.75,2.85>exponent
> 4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson
red### [at] wvadelphianet
>
>
>
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